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The June 2025 update is here!

Posted: Monday 16 June 2025

The June 2025 update for Clash of Clans adds Crafted Defenses, Ice Block Dark Spell, new levels for TH17, balance changes and a number of bugfixes

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Crafted Defenses

A new temporary Defense type is coming. Build and upgrade up to 3 temporary Crafted Defenses on the Crafting Station at the max TH level.

  • Only 1 Crafted Defense can be active at a time, but you can switch between them any time.
  • Each Defense has 3 upgradable Modules that affects a different attribute of the Defense.
  • Only 1 Module per Defence can be upgraded at a time and requires a Builder

Seasons

  • Each season is 3 months, meaning 4 seasons per year.
  • With each season reset, players will start with a fresh set of Crafted Defenses.
  • If you are not eligible for a new season (such as no longer being the max TH level), the Crafting Station is removed from your Village and all layouts.
  • In season 1, there are 10 levels for each Module. This may change in future seasons.
Crafted Defenses

New Dark Spell: Ice Block

A new Dark Spell that is unlocked with Dark Spell Factory level 7 (TH14). When deployed, it freezes your own Troops and Heroes. They won’t move or attack while under the spell effect, but they will also take hardly any damage. This can distract defense buildings while other Troops continue their work.

Ice Block Spell
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New Levels

New levels are coming. These are for TH17 unless otherwise specified:

  • Balloon Lvl 12
  • Lava Hound Lvl 7 (TH16)
  • Druid Lvl 5
  • Battle Blimp Lvl 5 (TH15)
  • Frosty Lvl 11-15
  • Dark Spell Factory Lvl 7 (TH14)

At TH17, the remaining 75 wall pieces can be upgraded to level 18.

New Levels
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Balance Changes

Eternal Tome rework

The following changes have be made:

  • Troops that exit his aura will lose damage immunity after 1 second
  • Damage immunity will apply to troops entering his aura while ability is active
  • Duration increased by 0.2s for all levels
Eternal Tome Rework

There have also been various changes made to early TH levels, full details can be seen on the official blog post:

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Cookbook

Cookbook

A third tab has been added to the Army Training screen that offers some starter and featured armies to try out.

  • Starter Armies: Simple Army Recipe suggestions catered to your current Town Hall level. They consist of regular Troops, Spells, and common Equipment.
  • Featured/Creator Armies: Time-limited Army Recipe suggestions based on an on-going Event or hand-crafted by a Creator. They can contain any Troops or Spells available in-game.

The cookbook unlocks at Town Hall 4 and Featured/Creator armies will start appearing at Town Hall 10.

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Army Training Improvements

  • You can now change a Hero's Skin from the Training Screen by tapping them and selecting the Clothes Hangar icon.
  • You can now rotate Heroes from the Training Screen, just like in the Hero Hall!
  • You can now rearrange Heroes in your Training lineup by holding and dragging them.
  • You can now rearrange Troops or Spells in your lineup by holding and dragging them, they will appear in the same order in battles!
  • Certain alerts and warnings in the Army Training Screens can now be tapped/ selected to get more details about the notice.
  • Increase to the Builder Base’s Elixir Cart Storage size to accommodate larger attack rewards.

SCID Guest Accounts

  • Players without a Supercell ID account will receive a Supercell ID Guest account.
  • New player Supercell ID Guest Accounts will be created after the game tutorial is completed.
  • Existing players without a Supercell ID Account will receive a Supercell ID Guest Account when logging in.
  • A Supercell ID Guest Account can be promoted to a full Supercell ID Account.
  • A Supercell ID Guest account can be migrated to an existing Supercell ID Account.
  • Achievements and rewards based on connecting your account to Supercell ID will only unlock if it is a full Supercell ID Account.
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Bug Fixes

  • Healers would sometimes get confused in battle and randomly change their healing target. They’ve re-read the Healing 101 rulebook, and now this bug has been fixed.
  • Fixed an issue where the Starter Challenges Upgrade button would crash the game.
  • Fixed issues with Clan Castle Troops icons and levels displaying incorrectly in Friendly Challenges.
  • Fixed an issue where Super Yetis added from the Spotlight Event would be removed from armies after reloading if your regular Yeti is level 2 or lower.
  • Fixed an issue where Sceneries purchased from the Trader Shop would not be correctly delivered.
  • Fixed an issue where tapping the “Start War” button on the Clan War Leagues Result screen from Home Village would crash the game.
  • Fixed issues with Clan Castle Troops for Friendly Challenges would display level numbers incorrectly.
  • Fixed an issue where Druid would spawn an additional bear if he is defeated at the same time that he turns into a bear. Roar!
  • Fixed an issue where the Builder Base Spring Trap had infinite pushing capacity.
  • Fixed an issue where Troop icons would not be scrollable in army editor screen if initiated in scout view in Friendly Challenges, Clan Wars, or Clan War Leagues.
  • Fixed an issue with incorrect greyed out “Boost Army” button in Clan Capital Attacks.
  • Fixed an issue where Friendly Challenge Clan Castle Troops would retain lower levels despite having upgraded the Clan Castle.
  • Fixed visual issue where the Super Yeti would clip through Walls.
  • Fixed an issue where the Archer Queen would not activate her unused ability when defeated.
  • Fixed an issue where Town Hall 2 players could push to Legend League using an exploit.
  • Fixed an issue where using Recall Spell on Troops in Grand Warden’s radius would cause the Grand Warden to stutter.
  • Fixed an issue where Friendly Challenge Clan Castle Troops would change from what is displayed in the army preview to their actual deployment.
  • Fixed an issue where the Friendly War army preview would display Home Village army.
  • Fixed an issue where the Builder Menu would display the Builder Boat as an upgrade option to players at Town Hall 4 and 5.
  • Fixed an issue where donated Siege Machines would display incorrect levels if the receiver’s Siege Machines were boosted.
  • Fixed an issue where the Clan Castle capacity shows the defender’s capacity instead of the attacker’s capacity in the Clan War attack confirmation screen.
  • Fixed an issue where upgrading Heroes are not greyed out in Clan War attack confirmation screen.
  • Fixed a visual issue where a white square would appear on the Minion Prince if his Hero Banner is moved while he is upgrading.
  • Fixed an issue where selecting the next arrow when donating Clan Castle Troops in Wars would close the Donation menu.
  • Fixed an issue where the Goblin Builder could not be used when using the Wall Upgrade feature.
  • Fixed an issue where incorrect Clan Castle Troops would appear in Friendly Challenges.
  • Fixed an issue with visual overlapping when sharing a Layout Link with a Village that has broken Buildings (Clan Castle, Gem Mine, Clock Tower).
  • Fixed an issue where Clan Castle Troops would default to level 1 in Friendly Challenges if using an Army Recipe shared via Clan Chat.
  • Fixed an issue where some Achievement Title and descriptions would visually overlap.
  • Fixed an issue where Shop notifications would reappear after closing and re-opening the game.
  • Fixed an issue where some Troop levels were not updated in their info screens if they were upgraded using Gems.
  • Fixed an issue where the Mighty Morsel would make Equipment appear at max level in the Hero Equipment screen.
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Other Changes

  • New Language supported: Polish!
  • Friendly Wars now has 2v2 and 3v3 options!
  • Spell Factories, Workshops, and Barracks will now play their animations if you have the relevant type in your Army.
  • The Grand Warden’s Fireball Equipment and the Tornado Trap have received updated VFX.
  • Trader Shop Scenery Offers can now display previews. They are also no longer offered if you already own the offered Scenery.
  • We have fixed how spell durations are shown in each Spell Info Screens for Jump, Haste and Invisibility. We have NOT reduced duration of Invisibility even though it displays as 0.25 seconds shorter than before. We have instead done minor tweaks to durations of Jump and Haste to achieve round numbers.

Clash Ninja Upgrade Tracker

If you are looking for a tool to show you remaining upgrades for your village and help you plan your upgrade order, check out the Clash Ninja Upgrade Tracker.

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